When ResEdit first appeared in the mid-1980s, this was a revolutionary innovation, today it is commonplace for programmers. Later, the application code could create a functional dialog box using the stored resource data which matches the appearance you lay out in ResEdit. In ResEdit, it was possible to simply create these types and add GUI elements to them in an almost WYSIWYG fashion, such that a user interface could be designed directly as it would appear to the end user of the application. For example, the classic Mac OS defined a standard resource called a dialog template and a dialog items list (resource types 'DLOG' and 'DITL' respectively). ResEdit was one of the earliest examples of a GUI layout tool, an essential component for rapid application development. ResEdit included support for editing many of the standard types and for creating arbitrary resources with any structure a programmer saw fit. While the system defined many standard formats for particular kinds of resources (for example, an icon, or a window template), programmers were also free to define their own. Resources on the Macintosh could be of many different types, and in fact any arbitrary data could be turned into a resource. Although it had been intended to be a developer tool, power users often used it to edit icons, menus, and other elements of an application's GUI, customizing it to their own preferences. For the average user, ResEdit was generally easier to use, because it used a graphical user interface. It was an alternative to tools such as REdit, and the resource compiler Rez. ResEdit is a discontinued developer tool application for the Apple Macintosh, used to create and edit resources directly in the Mac's resource fork architecture. Mac OS 8 and 9 Developer Documentation: ResEdit
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